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Seth'rak props, World of Warcraft : Battle for Azeroth

I made most of Seth'rak props for Battle for Azeroth expansion.

Thanks to Kyle Jensen for sharing tips and tricks for Zbrush work.
https://www.artstation.com/kjensen

For the statue design, I got massive inspiration from Shem's work, Temple of Sethraliss.
https://www.artstation.com/artwork/z8rw6

To show it's massive scale, I added secondary bounce lights, blue light from the sky and orange light from the sandy ground.

To show it's massive scale, I added secondary bounce lights, blue light from the sky and orange light from the sandy ground.

For this Zbrush work, thanks to Kyle Jensen who shared helpful tips and tricks for me.

For this Zbrush work, thanks to Kyle Jensen who shared helpful tips and tricks for me.

I got inspiration from open mouth snake shape. Since it had pretty long continued cloth material, it would be more believable if it has some layered structure. I thought the snake scale pattern would be the quite pretty match to Seth'rak theme.

I got inspiration from open mouth snake shape. Since it had pretty long continued cloth material, it would be more believable if it has some layered structure. I thought the snake scale pattern would be the quite pretty match to Seth'rak theme.

This is the animation of the Lightning Spire. Since Seth'rak is living in the desert of Vol'dun, I thought it would be matching to their theme if they manipulate sands to form a spire.

This is the animation of the Lightning Spire. Since Seth'rak is living in the desert of Vol'dun, I thought it would be matching to their theme if they manipulate sands to form a spire.

It wasn't easy to imagine what Seth'rak was eating in the middle of the desert. I studied the habitat of the desert, the culture of foreign countries I've never before.

It wasn't easy to imagine what Seth'rak was eating in the middle of the desert. I studied the habitat of the desert, the culture of foreign countries I've never before.